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Unrecorded

Game Description

UNRECORDED is a challenging 2D mobile Action-Shooting and Tower-Defense hybrid set during the turbulent Indonesian War of Independence. Play as Amir, an elite former KNIL soldier who defects to become an unsung local hero, using his training to lead the defense of his village in Bandung against 30 escalating waves of invaders.
The game uniquely weaves deep historical lore and personal sacrifice into its tactical core. Players must master fast-paced combat with swappable weapons (from Bambu Runcing to rifles) while strategically investing resources between waves to upgrade base defenses, mercenaries, and Amir's capabilities to ensure the village survives until the nation's independence is secured.

My Role

Level Design Assets Design Game Design Narrative Design

I contributed to the project's development, focusing heavily on Level Design, Game Asset Creation (Pixel Art), and Environmental Design (City or Base Layout). My role also included a significant part in developing the core Narrative and world-building.